Starcraft 2 Maps Big Game Hunters

Starcraft 2 Maps Big Game Hunters Rating: 5,7/10 6908votes

First added on October 9, 1998 as Blizzard's Map of the Week, Big Game Hunters (BGH from now on) was added to the WebMaps folder when Brood War was.

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#1 Take a moment to familiarise yourself with BGH, if you haven't already: Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a 'serious' map by any rate, but I think it was a blast to play - and apparently many people thought so too. As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2. Why do you think people don't play BGH?

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Is it because: - Custom games don't allow the ally/unally feature unless it is user-created through triggers? - The custom game UI is terrible for user created maps? - An infinite resources battle royale wouldn't be fun in sc2 (explain why)? - Some people take BGH's very seriously - Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode - Other reasons.? Feel free to share.

#3 I played BGH daily for many years. Miss those ***2v2 BGH TOP ONLY*** games.

The amount of strategies and play on the map was amazing. First time I played it I thought this was a NR match. Got destroyed before 10 min mark. Then you had to adapt to those 2 tanks drop play which caused me a lot of grief first. There were sites for BGH players to meet/share. Rti Rip-kit. And contrary to people that didn't played BGH there were not many games longer on it so you can get to T3.

Much shorter timing attacks were the norm. I think that in SC2 the entire custom UI/popularity system is not appropriate. What will make BGH type really thrive is if Blizzard would implement it like you mentioned in an game mode. But ranked, so you can play with people of your level. #4 The thing is, BGH allowed players to have huge armies even if their macro sucked, while sc2 allows this for basically everyone so there's no need to play a money map to have huge armies. Secondly, early game micro is crap when comparing sc2 to sc, as zergs would just own everything with 5 hatch/queen ling armies, zealots are much more suckier, and marines without medivacs and stim also suck, and they don't have firebats. Early game mass tier1 fights were awesome in sc1 bgh, and you could spend like half an hour or even more just microing the shit out of your t1 units. Usenext Account Generator more.

I simply think it would not be as fun as sc1, hell I even tried some BGH variant in sc2 and guess what, they sucked. #12 I think it's most of those things but before I read them the first thing that came to mind was the diversity of the compositions you could have. I played 3v3 zc myself but it's just a more wide open money map. Except mandatory no rush. For Terran, you could do tanks, wraiths, goliaths, bcs, ghosts (and nukes), science vessels. No bio though and valkyries were bugged out. Even queens had their uses.

Everything except scouts hehe. You'd have a pack of corsairs flying around knocking out detection, etc. So I think BGH would be pretty similar to this but with a lot more diversity in strategy than zc which was a.) Break the middle with seige units, b.) Mass air on one side, c.) Mass recall/nydus worm, Now in sc2 I don't think you could do this.

Zerg would inevitably end with bw infestor corruptor and you'd never see most of the other stuff but the main death balls of the respective races. So that's why I wouldn't play a money map in sc2.

On November 24 2012 22:54 shadymmj wrote: Take a moment to familiarise yourself with BGH, if you haven't already: Big Game Hunters was THE most popular Starcraft map. Gtr S. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a 'serious' map by any rate, but I think it was a blast to play - and apparently many people thought so too. As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2. Why do you think people don't play BGH?

Is it because: - Custom games don't allow the ally/unally feature unless it is user-created through triggers? - The custom game UI is terrible for user created maps? - An infinite resources battle royale wouldn't be fun in sc2 (explain why)? - Some people take BGH's very seriously - Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode - Other reasons.? Feel free to share.

This entry was posted on 11/21/2017.